Real Time rendering

Results: 109



#Item
713D imaging / Optics / Voxel / RGB color model / 3D modeling / Volume rendering / 3D scanner / Imaging / 3D computer graphics / Visual effects

1 NII Special Generating a 3D Shape Model in Real Time

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Source URL: www.nii.ac.jp

Language: English - Date: 2015-03-25 04:39:26
72Radiosity / Rendering / Global illumination / Cube mapping / Shader / High dynamic range rendering / Phong reflection model / Book:3D Rendering / Computer graphics / 3D computer graphics / Shading

Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH[removed]Chapter 8 Shading in Valve’s Source Engine Jason Mitchell9, Gary McTaggart10 and Chris Green11

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Source URL: valvesoftware.com

Language: English - Date: 2010-04-09 16:32:07
73Computer graphics / Science / Visual effects / Infographics / Scientific modeling / Stereoscopy / Visualization / Volume rendering / 3D display / Software / 3D computer graphics / Imaging

A 3D Visualization System for Real-Time Space Weather Simulator with a Glassless Stereoscope DEN Mitsue, KUWABARA Takuhito, OGAWA Tomoya, TANAKA Takashi, GONCHARNKO Igor, and AMO Hiroyoshi A three dimensional (3D) visual

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Source URL: www.nict.go.jp

Language: English - Date: 2013-11-21 19:15:43
74Computing / Image processing / Video game development / Virtual reality / Stereoscopy / Rendering / Shader / Framebuffer / Pixel / Computer graphics / 3D computer graphics / Imaging

Real-Time Consensus-Based Scene Reconstruction using Commodity Graphics Hardware Ruigang Yang, Greg Welch, Gary Bishop Department of Computer Science University of North Carolina at Chapel Hill

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Source URL: www.cs.unc.edu

Language: English - Date: 2003-02-27 02:16:35
75Software / OpenGL / Virtual reality / Video game development / Graphics hardware / GPGPU / Skeletal animation / Rendering / Cg / Computer graphics / 3D computer graphics / Computing

EUROGRAPHICS[removed]E. Gröller and L. Szirmay-Kalos (Guest Editors) Volume[removed]), Number 3 Real-Time Weighted Pose-Space Deformation on the GPU

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Source URL: graphics.usc.edu

Language: English - Date: 2006-05-30 17:40:57
763D computer graphics / OpenGL / Virtual reality / Mipmap / Texture filtering / Stereoscopy / Rendering / Texture mapping / Pixel / Computer graphics / Computing / Software

To appear in the Special Issue of the International Journal of Image and Graphics (IJIG), 2003 A Unified Approach to Real-Time, Multi-Resolution, Multi-Baseline 2D View Synthesis and 3D Depth Estimation using Commodity

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Source URL: www.cs.unc.edu

Language: English - Date: 2003-11-11 11:06:16
77Virtual reality / OpenGL / RenderMan / Shader / Deferred shading / Shading language / Rasterisation / Rendering / Software rendering / Computer graphics / Shading / 3D computer graphics

Real-Time Programmable Shading Anselmo Lastra, Steven Molnar, Marc Olano, Yulan Wang Department of Computer Science University of North Carolina Chapel Hill, NC[removed]

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Source URL: www.cs.unc.edu

Language: English - Date: 1998-06-23 14:52:46
78Texture filtering / 3D computer graphics / Mipmap / Image processing / Texture mapping / Rendering / OpenGL / Segmentation / Anisotropic filtering / Computer graphics / Computing / Software

To appear in CVPR[removed]Multi-Resolution Real-Time Stereo on Commodity Graphics Hardware Ruigang Yang and Marc Pollefeys∗ Department of Computer Science University of North Carolina at Chapel Hill

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Source URL: www.cs.unc.edu

Language: English - Date: 2003-11-11 10:50:03
79Imaging / Visual arts / Computing / Rendering / Non-photorealistic rendering / Computer animation / Texture mapping / 3D modeling / Shading / 3D computer graphics / Computer graphics / Visual effects

Hardware Accelerated Real Time Charcoal Rendering Aditi Majumder Department of Computer Science University of North Carolina at Chapel Hill [removed]

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Source URL: www.cs.unc.edu

Language: English - Date: 2003-02-27 01:51:44
803D computer graphics / OpenGL / Virtual reality / Mipmap / Texture filtering / Stereoscopy / Rendering / Texture mapping / Pixel / Computer graphics / Computing / Software

To appear in the Special Issue of the International Journal of Image and Graphics (IJIG), 2003 A Unified Approach to Real-Time, Multi-Resolution, Multi-Baseline 2D View Synthesis and 3D Depth Estimation using Commodity

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Source URL: www.cs.unc.edu

Language: English - Date: 2003-11-11 11:06:16
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